Credits | |||||||||||||
Released: | 1985 (39 years ago) | ||||||||||||
Publisher: | Electronic Arts | ||||||||||||
Developer: | Interplay Productions | ||||||||||||
Design: | Michael Cranford | ||||||||||||
Coder: | Michael Cranford | ||||||||||||
Graphics: | David Lowery | ||||||||||||
Musician: | Larry Holland | ||||||||||||
Box Art: | Eric Joyner | ||||||||||||
Information | |||||||||||||
Main Control: | Joystick (Port 2) | ||||||||||||
Players: | 1 Only | ||||||||||||
Language: | English | ||||||||||||
Retail Price: | £14.95 Disk | ||||||||||||
Categorization | |||||||||||||
Genre: | Adventure, RPG 3D | ||||||||||||
Tags: | Role-playing (RPG), 1st-person, Turn-based, Fantasy | ||||||||||||
Tie-In License | |||||||||||||
Name: | Mindshadow | ||||||||||||
Type: | Software | ||||||||||||
Owner: | Interplay Productions Inc (USA) | ||||||||||||
Relationship | |||||||||||||
Precursor to: | Bard's Tale II, The: The Destiny Knight | ||||||||||||
Misc relation: | Bard's Tale III, The: Thief of Fate | ||||||||||||
YouTube Links | |||||||||||||
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Magazine Reviews | |||||||||||||
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Read review by Peer Jones
Graphics: 7 ‧
Music: 1 ‧
Playability: 9 ‧
Overall: 8
Many, many hours of my gaming youth were lost to this and its sequels back in the day. Disk swapping was a bit of a pain for sure but the game itself was so magnificent it didn't seem to matter.
As you can now play the trilogy on an emulator I fully intend to revisit and play them all through once again.
Superb.
TD Bauer
bardstale.wikia.com/wiki/Bard
Hey I need all the help I can get
This time around I actually found a pretty great bug! Early on, when you can't heal your party using mages, go into Party Attack mode (P) and use Bard Song #4. Looks like you can do this continuously on the C64 version, even after the Bard loses his voice! I guess that's a testament to this game that I'm still finding out cool tricks 25 years later.
Long after completing it I learned machine code and with my Action Replay cartridge I searched and found the looping code that caused the delay between text being output. (it was a standard duel-nested increment/decrement with two BNE commands to exit them). By poking a small number instead of the constant 255, the text scrolled much more quickley.
I wish I had that poke in place since the start as it would have aaved me so much time!
Simply fantastic fun
Pure nostalgia.
Such souvenir like this one that makes me want to go back in time.
Tried it again, got cut down by Barbarians just outside the guild.
Well, my opinion on this one didn't change much
Long Live Undead Fred!!!
-SjN
What got me hooked was the cool intro screen. I clearly remember playing this game for DAYS at a time on weekends in 86-87.
Not an easy game but it was fun with good graphics and nice play
10/10
i remember how strange my teacher was looking after he saw me math-papers full with dungeons and stuff. hehe 9/10
Thou art a cadent abounder, get thee from thy site! Ooops, wrong game! Where was I? Oh yes, the brilliant original Bard's Tale!
I got stuck for a long time in Kylearans tower and it took me forever to develop a party which I felt confident with, but it was such a labour of love drawing up ones own maps and humming along to the tunes, wondering when the final confrontation with Mangar would come! Step inside true believer! A classic RPG prototype.
I lost the manual, so could somebody tell me where I can find all the spells?
score: 8, 5
Make no mistake, The Bard's Tale is one of THE RPG games which allowed Neverwinter Nights and Baldur's Gate etc. To make their names in our time.
I cried when I saw The Bard's Tale game cover once again, not because it was the best game I have ever played, but because I was there when it was amazing... For you young peeps out there, work it out
Do dee do de do do do... "
Play on Mr. Bard
The game was illogical, riddle-answers were not contained within the game itself.
Also, it lacked a "save", so you couldn't turn the power off in a dungeon.