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The Cutting Room Floor

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Welcome to The Cutting Room Floor. 28,672 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.

Did You Know...

  • ...that the original Xbox had an easter egg that went hidden for almost 20 years before a developer revealed it?
  • ...that multiple NES games have worse audio than intended, due to hardware reading the data backwards?
  • ...that even games from 1975 can have unused graphics?
  • ...that there are voice clips in Super Smash Bros. for six characters' Final Smashes?
  • ...that The Legend of Zelda: The Wind Waker has many, many unused rooms?
  • ...that Nintendo's NES Tetris was likely meant to have music on its title screen?
  • ...that at least 23 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done
  • Common things that can be found in hundreds of different games


We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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