The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: LucasArts
Publisher: LucasArts
Released: 1993, DOS, Mac OS Classic
Day of the Tentacle is a graphical adventure game originally released in 1993, developed and published by LucasArts. Like other LucasArts adventure games of the time, it runs on the SCUMM engine. It was released simultaneously on floppy disk and CD-ROM.
The game, a loose sequel to Maniac Mansion, follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The game utilizes time travel and the effects of changing history as part of the many puzzles to be solved in the game.
Despite seemingly having a relatively smooth development, the game is packed with a surprising amount of unused content including tons of dialogue, an unusually expansive debug mode (for LucasArts games of the time), many graphics and animations, remnants of several inventory items, and much more.
All Featured BlurbsDid You Know...
- ...that the original Xbox had an easter egg that went hidden for almost 20 years before a developer revealed it?
- ...that multiple NES games have worse audio than intended, due to hardware reading the data backwards?
- ...that even games from 1975 can have unused graphics?
- ...that there are voice clips in Super Smash Bros. for six characters' Final Smashes?
- ...that The Legend of Zelda: The Wind Waker has many, many unused rooms?
- ...that Nintendo's NES Tetris was likely meant to have music on its title screen?
- ...that at least 23 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The self-proclaimed mother of all games, Scorched Earth consumed many people's time with its addictive strategy gameplay.
Pictured are two partially functioning weapons found unused within Version 1.1 of the game. While lasers are present in Version 1.5, they function very differently here. Likewise, there's a thicker red laser not seen in any version of the game.
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